Post by Admin on Nov 26, 2015 1:50:58 GMT
Guilds, Factions, Role-play
1) The difference between Guilds & Factions – Factions are a large organization that are driven by a particular cause or belief. They are often always engaged with politics, or have other reasoning for forming an Alliance with other men/women. An example of this would be men/women who fight or serve a King, therefore have a purpose for joining together. A Guild is a small band of men/women, who have mutual respect and trust for each other, and have grouped together for friendship or for other reasons that may benefit each other.
2) Once a Guild/faction has recruited 3+ members, it is up to that Guild/Faction to appoint a leader. The leader’s responsibilities vary depending on the aim of the Guild/Faction in-game. All leaders must be given a title, so people are aware of that faction/guild/group’s standing in the realm. Once a leader has been appointed, request for an Admin to add a title.
3) A Guild is allowed up to a maximum of 2 Alliances with other Guild(s). And if a war should ever occur, the leaders must announce to the server that they stand together against any opponents.
4) Interfering with someone else’s war without declaring to the server that you stand with one particular side is a permanent ban offence.
5) You cannot rename your Guild to avoid people discovering your base/home location. This is a permanent ban offence.
6) When attending combat tournaments, all Guild members must wear tabards.
7) You cannot claim a bounty set onto a fellow Guild/Faction member.